Island Three:在浏览器里走进一座 O’Neill 太空圆柱城 Island Three: walk around an O’Neill cylinder in the browser
在浏览器里走进一座太空圆柱城。 Walk into a space-colony cylinder in your browser.
在浏览器里走进一座太空圆柱城。 Walk into a space-colony cylinder in your browser.
作者在 HN 说:开发用 Claude Code 指挥,建模主要是 Claude 通过 MCP 操作 Blender。点「Enter the colony」进入,首次加载要建整个世界,可能要等一分钟。 On HN he says he directed the build with Claude Code and most modeling was Claude driving Blender through MCP. Click Enter the colony; the first visit builds the whole world and can take a minute.
可直接玩或操作的教学游戏与 WebGL 演示。 Teaching games and WebGL demos you can play in the browser.
该类型下收录的公开 HTML 页面。 Public HTML pages listed under this type.
该类型下收录的公开 HTML 页面。 Public HTML pages listed under this type.
为什么推荐Why we recommend it 收录理由:一个人用 AI 写代码、AI 操作 Blender 建模,做出可走动的大场景,是「AI 辅助做 3D 网页」的好例子。边界:HN 分数还低;首次加载慢、对设备性能有要求;预览只是首页文字页,不代表 3D 画面;未见公开代码仓库。预览自托管。 Why listed: one person using AI for code and AI-driven Blender modeling to ship a walkable large scene, a good example of AI-assisted 3D on the web. Boundary: low HN score so far; slow first load and demanding on hardware; the preview shows only the text landing page, not the 3D view; no public code repo seen.
主源是 Show HN 49963508 与公开页(早间 HTTP 200)。 Show HN item 49963508(2026-10-05T11:32:58Z / 约 19:32 CST,早间约 7 分)https://islandthree.world —— 作者 Zach Kauble 把 1970 年代 O’Neill 设想的「三号岛」太空殖民地做成浏览器里能走动的 3D 世界:三条山谷和三扇窗交替、抬头能看到圆柱另一侧的地面,首页还有灵感来源和时间线说明。 预览为首页实拍裁 3:2 WebP(3D 场景在无头环境未渲染出来)。Primary sources are Show HN 49963508 and the public page (HTTP 200 this morning). Preview is self-hosted. Show HN item 49963508 (2026-10-05T11:32:58Z / about 19:32 CST, about 7 points this morning) at https://islandthree.world — Zach Kauble turned the 1970s O’Neill Island Three space-colony design into a walkable browser 3D world: three valleys alternating with three windows, with the far side of the cylinder overhead, plus a landing page on the inspiration and timeline. Preview is a capture of the landing page cropped to 3:2 WebP (the 3D scene did not render in the headless capture).